

Do not tell me in advance what will happen when I choose an option. Sometimes, i meet Yoda who will guide towards the right direction. Sometimes, instead of a monster encounter, there might be a shop to buy items at, or a savepoint, or something else appropriate. Do not break out of character or explain yourself. When I enter the number of one of these options, continue the story. Whenever a set of choices involves an encounter with a alien, one of the options must always include at least one option for violence and one option where nobody has to die. You will tell me what I'm experiencing, and then present exactly 4 options. Let's play an RPG based on Star Wars from Georges Lucas. Stop immediately after display my options and stats. Let's begin the story from when I meet Toriel. Modify these stats according to the story as we go along for example, my EXP should increase if I kill an enemy, or I should gain GOLD for sparing or defeating a monster. Always display the stats on a single line. At the bottom of my options, display my stats: LV, HP, AT, DF, EXP, NEXT, WEAPON, ARMOR and GOLD.

Whenever a set of choices involves an encounter with a monster, one of the options must always include at least one option for violence and one option where nobody has to die.

Let's play an RPG based on Undertale by Toby Fox.

This has a few prompt tricks that you might want to incorporate into your own experiments. This is a follow-up to some of my earlier gaming examples that recreated 80's text adventures. I made an Undertale Fan RPG this morning (in a few minutes!) with ChatGPT.
